AI Insights · Timothy · January 2022
Top 5 Golf Games on Android in El Salvador Q4 2021
In Q4 2021, golf game apps on Android in El Salvador saw varied performance in terms of downloads, revenue, and active users, with some apps experiencing notable peaks and declines.
In Q4 2021, the top 5 golf game applications on the Android platform in El Salvador exhibited diverse performance trends. Data from Sensor Tower provides insights into their weekly downloads, revenue, and active user statistics.
Golf Rival - Multiplayer Game from Zynga saw fluctuating weekly revenue, starting at approximately $50 and peaking at $144 in early December. Downloads were highest at 149K in the first week of November, but declined to 28K by the last week of December. Active users also showed a downward trend, beginning at 641K in late September and dropping to 406K by the end of December.
Golf Clash - Golfing Simulator by ELECTRONIC ARTS experienced a steady revenue increase, peaking at $68 in the fourth week of November. Weekly downloads ranged from 23K to 45K, with notable peaks in mid-October and late December. Active users remained relatively stable, hovering between 38K and 58K throughout the quarter.
Golf Battle from Miniclip.com showcased consistent performance with weekly revenue fluctuating between $27 and $59. Downloads were highest at 922K in late September but gradually decreased to 541K by the end of December. Active users remained strong, starting at 5478K and slightly decreasing to 4667K by the end of the quarter.
Ultimate Golf!, also by Miniclip.com, had modest weekly revenue, peaking at $29 in mid-December. Downloads saw a notable increase to 69K in mid-October but generally remained low, with a minimum of 5K in mid-December. Active users peaked at 144K in mid-October but dropped to 74K by the end of December.
Golf Blitz from Noodlecake had a varied performance, with weekly revenue peaking at $27 in late September but dropping to $7 by the end of December. Downloads were highest at 30K in late September and saw a slight increase to 28K by the end of the quarter. Active users fluctuated, starting at 85K in late September and stabilizing around 75K by the end of December.
For more detailed insights and data, visit Sensor Tower.